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Sam Moore authored
Changed combat outcomes for equivelant ranks: Up until now, victor was randomly chosen Changed so that result is always "BOTHDIE" Updated manual page for manager Added section on unbuffered stdin/stdout Modified sample agents to take into account MULTIPLIER There is no way for a human player to move the scout multiple spaces yet. Sample agents still play each other fine, but since none of them actually move scouts multiple spaces, this doesn't prove the new code works. TODO: Test properly (add scout movement to asmodeus and see if everything still works?) Updated webpage. Added section on unbuffered stdin/stdout Added some other pointless waffle. Mmmm waffle. TODO: Make simulate.py keep track of the round number properly. I'm sure this is simple to do, but I can't be bothered right now.
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