diff --git a/judge/manager/Makefile b/judge/manager/Makefile
index fe319dfb8b1e30362f9dfc3ddd2c5caa0a139fee..37b2c29601557b34a911abe0dace31f4962ac4c4 100644
--- a/judge/manager/Makefile
+++ b/judge/manager/Makefile
@@ -1,6 +1,9 @@
 #Makefile for Stratego
 
-CPP = g++ -Wall -pedantic -lSDL -lGL  -g
+#Use this to build with graphics
+#CPP = g++ -Wall -pedantic -lSDL -lGL -lpthread -g
+#Use this to build without graphics
+CPP = g++ -Wall -pedantic -lpthread -g
 OBJ = main.o controller.o ai_controller.o human_controller.o program.o thread_util.o stratego.o graphics.o game.o
 
 BIN = stratego
diff --git a/judge/manager/manual.txt b/judge/manager/manual.txt
index f810119d4401a984f52e10dd8012c120f6ebd745..8ce39c81b98f0396246a0966cc9253a906acf040 120000
--- a/judge/manager/manual.txt
+++ b/judge/manager/manual.txt
@@ -1 +1 @@
-web/doc/manager_manual.txt
\ No newline at end of file
+../../web/doc/manager_manual.txt
\ No newline at end of file
diff --git a/web/doc/manager_manual.txt b/web/doc/manager_manual.txt
index 9024c74b1accde33a6b6057cc330766d7d682f19..7a9c02ca71490855cbff380021d4799a053b3764 100644
--- a/web/doc/manager_manual.txt
+++ b/web/doc/manager_manual.txt
@@ -221,16 +221,19 @@ EXIT/OUTPUT
 
 BUILDING
 	To build from source, simply run make in the source directory.
+	You will need the C pthread library (which should come with gcc)
 
 	stratego can be built with or without graphics enabled. By default, graphics are disabled.
 
-	To enable graphics, ensure that the first line of the source file "graphics.h" reads:
+	To enable graphics:
+	1. Ensure that the first line of the source file "graphics.h" reads:
+		#define BUILD_GRAPHICS
+	2. In "Makefile", uncomment the line "CPP = g++ -Wall -pedantic -lSDL -lGL  -g" and comment out the line "CPP = g++ -Wall -pedantic -g"
 
-	#define BUILD_GRAPHICS
-
-	To disable graphics, comment out the first line of "graphics.h" i.e ensure that it reads:
-
-	//#define BUILD_GRAPHICS
+	To disable graphics:
+	1. Comment out the first line of "graphics.h" i.e ensure that it reads:
+		//#define BUILD_GRAPHICS
+	2. In "Makefile", uncomment the line "CPP = g++ -Wall -pedantic -g" and comment out the line "CPP = g++ -Wall -pedantic -lSDL -lGL  -g"
 
 	If you intend to build with graphics enabled, you will need the SDL and OpenGL developement libraries installed first.
 	If you intend to use graphics, please ensure the "images" directory is located in the executable's run directory.