Fixed segfault in manager program
Caused by the Program base class attempting to write EOF to programs which had already exited. This caused a SIGPIPE signal. The SIGPIPE handler function Game::HandleBrokenPipe then attempted to log the event by calling Game::theGame->logMessage However, since the program was exiting, DestroyGame had been called and Game::theGame was in the process of being deleted. Fixed by removing the fputc(output, EOF) line in Program::~Program. It is ironic that this only became an issue since I modified the sample AI to actually obey the protocol and exit as soon as "QUIT" is recieved...
samples/dummy/info
deleted
100644 → 0
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/** | ||
* "forfax", a sample Stratego AI for the UCC Programming Competition 2012 | ||
* Declarations for classes Piece, Board and Forfax, Declaration/Implementation of helper class MovementChoice | ||
* @author Sam Moore (matches) [SZM] | ||
* @website http://matches.ucc.asn.au/stratego | ||
* @email [email protected] or [email protected] | ||
* @git git.ucc.asn.au/progcomp2012.git | ||
*/ | ||
#ifndef FORFAX_H | ||
#define FORFAX_H | ||
#include <vector> //Uses C++ std::vectors to store pieces | ||
#include <string> //Uses C++ std::string | ||
#include <iostream> //For debug | ||
#include <cassert> //For debug | ||
class Board; //Forward declaration used by class Piece | ||
/** | ||
* Class to represent a piece on the board | ||
*/ | ||
class Piece | ||
{ | ||
public: | ||
typedef enum {ERROR=14,BOMB=13,MARSHAL=12, GENERAL=11, COLONEL=10, MAJOR=9, CAPTAIN=8, LIEUTENANT=7, SERGEANT=6, MINER=5, SCOUT=4, SPY=3, FLAG=2,BOULDER=1, NOTHING=0} Type; //Type basically defines how strong the piece is | ||
typedef enum {RED=0, BLUE=1, NONE, BOTH} Colour; //Used for the allegiance of the pieces - terrain counts as NONE. | ||
Piece(int newX, int newY,const Colour & newColour); | ||
Piece(int newX, int newY,const Colour & newColour, const Type & fixedRank); | ||
virtual ~Piece() {} | ||
void SetCoords(int newX, int newY) {x = newX; y = newY;} | ||
void GetCoords(int & storeX, int & storeY) const {storeX = x; storeY = y;} | ||
const Colour & GetColour() const {return colour;} | ||
static char tokens[]; //The tokens used to identify various pieces | ||
static int maxUnits[]; //The maximum allowed number of units of each piece | ||
static Type GetType(char fromToken); //Retrieves the type of a piece given its character token | ||
static Colour Opposite(const Colour & colour) {return colour == RED ? BLUE : RED;} | ||
bool Mobile() const | ||
{ | ||
if (minRank == maxRank) | ||
return (minRank != Piece::FLAG && minRank != Piece::BOMB); | ||
else | ||
return true; | ||
} | ||
int x; int y; | ||
const Colour colour; //The colour of the piece | ||
Type minRank; //The minimum possible rank of the piece | ||
Type maxRank; //The maximum possible rank of the piece | ||
int lastMove; | ||
int lastx; int lasty; | ||
}; | ||
/** | ||
* Class to represent a board | ||
*/ | ||
class Board | ||
{ | ||
public: | ||
Board(int width, int height); | ||
virtual ~Board(); | ||
std::vector<Piece*> & GetPieces(const Piece::Colour & colour) {return colour == Piece::RED ? red : blue;} //retrieve array of pieces | ||
Piece * Get(int x, int y) const; //Retrieve single piece | ||
Piece * GetClosest(int x, int y, const Piece::Colour & search = Piece::BOTH) const; //Retrieve closest piece of specified colour to the point | ||
Piece * Set(int x, int y, Piece * newPiece); //Add piece to board | ||
bool ValidPosition(int x, int y) const {return (x > 0 && x < width && y > 0 && y < height);} | ||
int Width() const {return width;} | ||
int Height() const {return height;} | ||
typedef enum {UP=0, DOWN=1, LEFT=2, RIGHT=3, NONE=4} Direction; | ||
static Direction StrToDir(const std::string & str); | ||
static void DirToStr(const Direction & dir, std::string & buffer); | ||
static void MoveInDirection(int & x, int & y, const Direction & dir, int multiplier = 1); | ||
static Direction DirectionBetween(int x1, int y1, int x2, int y2); | ||
static int NumberOfMoves(int x1, int y1, int x2, int y2); | ||
static int redUnits[]; | ||
static int blueUnits[]; | ||
bool ForgetPiece(Piece * forget); //removes piece from the red and blue vectors | ||
private: | ||
friend class Forfax; | ||
int width; | ||
int height; | ||
Piece ** * board; | ||
std::vector<Piece*> red; //Store all red pieces | ||
std::vector<Piece*> blue; //Store all blue pieces | ||
}; | ||
/** | ||
* Class to manage the Forfax AI | ||
*/ | ||
class Forfax | ||
{ | ||
public: | ||
Forfax(); | ||
virtual ~Forfax(); | ||
typedef enum {OK, NO_NEWLINE, EXPECTED_ATTACKER, UNEXPECTED_DEFENDER, NO_ATTACKER, NO_DEFENDER, COLOUR_MISMATCH, INVALID_QUERY, BOARD_ERROR, VICTORY} Status; | ||
Status Setup(); //Waits for input to determine colour and board size, and then responds with setup | ||
Status MakeMove(); //Should be called each turn - determines Forfax's move | ||
//Move score functions | ||
double MovementScore(Piece * move, const Board::Direction & dir) const; //Calculate total score | ||
double CombatSuccessChance(Piece * attacker, Piece * defender) const; //Calculate chance of success in combat | ||
double CombatScore(int x, int y, Piece * attacker) const; //Calculate total worth of combat at a point | ||
double IntrinsicWorth(int x, int y) const; //How much a given point on the board is worth | ||
double VictoryScore(Piece * attacker, Piece * defender) const; //How much killing the defender is worth | ||
double DefeatScore(Piece * attacker, Piece * defender) const; //How much losing is worth | ||
void PrintBoard(std::ostream & out); | ||
protected: | ||
Status MakeFirstMove(); //Should only be called on the first turn | ||
Status InterpretMove(); | ||
private: | ||
Board * board; //Forfax stores the state on a board | ||
Piece::Colour colour; //Forfax needs to know his colour | ||
std::string strColour; //String of colour | ||
int turnNumber; //Forfax needs to know what turn number it is | ||
static int remainingUnits[2][15]; //Known remaining units, accessed by [colour][type] | ||
}; | ||
/** | ||
* Helper class used to store various moves in the board, and their associated scores | ||
*/ | ||
class MovementChoice | ||
{ | ||
public: | ||
MovementChoice(Piece * newPiece, const Board::Direction & newDir, const Forfax & forfax) : piece(newPiece), dir(newDir) | ||
{ | ||
score = forfax.MovementScore(piece, dir); | ||
} | ||
MovementChoice(const MovementChoice & cpy) : piece(cpy.piece), dir(cpy.dir), score(cpy.score) | ||
{ | ||
} | ||
bool operator<(const MovementChoice & a) const {return score < a.score;} | ||
bool operator>(const MovementChoice & a) const {return score > a.score;} | ||
bool operator<=(const MovementChoice & a) const {return score <= a.score;} | ||
bool operator>=(const MovementChoice & a) const {return score >= a.score;} | ||
bool operator==(const MovementChoice & a) const {return score == a.score;} | ||
bool operator!=(const MovementChoice & a) const {return score != a.score;} | ||
Piece * piece; | ||
Board::Direction dir; | ||
double score; | ||
}; | ||
#endif //FORFAX_H | ||
//EOF | ||
samples/forfax/info
deleted
100644 → 0
/** | ||
* "forfax", a sample Stratego AI for the UCC Programming Competition 2012 | ||
* The main function for the "forfax" AI program | ||
* @author Sam Moore (matches) [SZM] | ||
* @website http://matches.ucc.asn.au/stratego | ||
* @email [email protected] or [email protected] | ||
* @git git.ucc.asn.au/progcomp2012.git | ||
*/ | ||
#include <cstdlib> | ||
#include <iostream> | ||
#include "forfax.h" | ||
using namespace std; | ||
#include <stdio.h> | ||
/** | ||
* The AI | ||
*/ | ||
Forfax forfax; | ||
/** | ||
* The main function | ||
* @param argc the number of arguments | ||
* @param argv the arguments | ||
* @returns exit code 0 for success, something else for error | ||
* Do I really need to tell you this? | ||
*/ | ||
int main(int argc, char ** argv) | ||
{ | ||
setbuf(stdin, NULL); | ||
setbuf(stdout, NULL); | ||
Forfax::Status move = forfax.Setup(); | ||
while (move == Forfax::OK) | ||
{ | ||
move = forfax.MakeMove(); | ||
} | ||
/* | ||
switch (move) | ||
{ | ||
case Forfax::OK: | ||
cerr << argv[0] << " Error - Should never see this!\n"; | ||
break; | ||
case Forfax::NO_NEWLINE: | ||
cerr << argv[0] << " Error - Expected a new line!\n"; | ||
break; | ||
case Forfax::EXPECTED_ATTACKER: | ||
cerr << argv[0] << " Error - Attacking piece does not exist on board!\n"; | ||
break; | ||
case Forfax::UNEXPECTED_DEFENDER: | ||
cerr << argv[0] << " Error - Unexpected defending piece on board!\n"; | ||
break; | ||
case Forfax::NO_ATTACKER: | ||
cerr << argv[0] << " Error - Couldn't find attacker in list of pieces!\n"; | ||
break; | ||
case Forfax::NO_DEFENDER: | ||
cerr << argv[0] << " Error - Couldn't find defender in list of pieces!\n"; | ||
break; | ||
case Forfax::COLOUR_MISMATCH: | ||
cerr << argv[0] << " Error - Colour of attacker and defender are the same!\n"; | ||
break; | ||
case Forfax::INVALID_QUERY: | ||
cerr << argv[0] << " Error - Query did not make sense\n"; | ||
break; | ||
case Forfax::VICTORY: | ||
cerr << argv[0] << " Game end - VICTORY!\n"; | ||
break; | ||
case Forfax::BOARD_ERROR: | ||
cerr << argv[0] << " Error - An error occurred with the board!\n"; | ||
break; | ||
} | ||
*/ | ||
//cerr << "Final board state:\n"; | ||
//forfax.PrintBoard(cerr); | ||
//cerr << "Forfax is now exiting!\n"; | ||
exit(EXIT_SUCCESS); | ||
return 0; | ||
} | ||
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