#include #include #include "game.h" using namespace std; void CreateGame(int argc, char ** argv); void DestroyGame(); void PrintResults(const MovementResult & result); int main(int argc, char ** argv) { if (argc == 1) { fprintf(stderr, "Usage: stratego [options] red blue\n"); fprintf(stderr, " stratego --help\n"); exit(EXIT_SUCCESS); } CreateGame(argc, argv); if (Game::theGame == NULL) { fprintf(stderr, "ERROR: Couldn't create a game!\n"); exit(EXIT_FAILURE); } MovementResult result = Game::theGame->Play(); Game::theGame->PrintEndMessage(result); PrintResults(result); exit(EXIT_SUCCESS); return 0; } void CreateGame(int argc, char ** argv) { char * red = NULL; char * blue = NULL; double timeout = 0.00001; bool graphics = false; bool allowIllegal = false; FILE * log = NULL; Piece::Colour reveal = Piece::BOTH; char * inputFile = NULL; int maxTurns = 5000; bool printBoard = false; for (int ii=1; ii < argc; ++ii) { if (argv[ii][0] == '-') { switch (argv[ii][1]) { case 't': if (argc - ii <= 1) { fprintf(stderr, "Expected timeout value after -t switch!\n"); exit(EXIT_FAILURE); } timeout = atof(argv[ii+1]); ++ii; break; case 'g': graphics = !graphics; break; case 'p': printBoard = !printBoard; break; case 'i': allowIllegal = !allowIllegal; break; case 'o': if (argc - ii <= 1) { fprintf(stderr, "Expected filename or \"stdout\" after -o switch!\n"); exit(EXIT_FAILURE); } if (log != NULL) { fprintf(stderr, "Expected at most ONE -o switch!\n"); exit(EXIT_FAILURE); } if (strcmp(argv[ii+1], "stdout") == 0) log = stdout; else log = fopen(argv[ii+1], "w"); setbuf(log, NULL); ++ii; break; case 'r': if (reveal == Piece::BOTH) reveal = Piece::BLUE; else reveal = Piece::NONE; break; case 'b': if (reveal == Piece::BOTH) reveal = Piece::RED; else reveal = Piece::NONE; break; case 'm': if (argc - ii <= 1) { fprintf(stderr, "Expected max_turns value after -m switch!\n"); exit(EXIT_FAILURE); } if (strcmp(argv[ii+1], "inf")) maxTurns = -1; else maxTurns = atoi(argv[ii+1]); ++ii; break; case 'f': if (argc - ii <= 1) { fprintf(stderr, "Expected filename after -f switch!\n"); exit(EXIT_FAILURE); } if (log != NULL) { fprintf(stderr, "Expected at most ONE -f switch!\n"); exit(EXIT_FAILURE); } red = (char*)("file"); blue = (char*)("file"); inputFile = argv[ii+1]; ++ii; break; case 'h': system("clear"); system("less manual.txt"); exit(EXIT_SUCCESS); break; case '-': if (strcmp(argv[ii]+2, "help") == 0) { system("clear"); system("less manual.txt"); exit(EXIT_SUCCESS); } else { fprintf(stderr, "Unrecognised switch \"%s\"...\n", argv[ii]); exit(EXIT_FAILURE); } } } else { if (red == NULL) red = argv[ii]; else if (blue == NULL) blue = argv[ii]; else { fprintf(stderr, "Unexpected argument \"%s\"...\n", argv[ii]); exit(EXIT_FAILURE); } } } if (inputFile == NULL) { Game::theGame = new Game(red,blue, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard); } else { Game::theGame = new Game(inputFile, graphics, timeout, allowIllegal,log, reveal,maxTurns, printBoard); } if (!Game::theGame->Setup(red, blue)) { fprintf(stdout, "NONE %d\n",Game::theGame->TurnCount()); exit(EXIT_SUCCESS); } atexit(DestroyGame); } void PrintResults(const MovementResult & result) { Piece::Colour winner = Game::theGame->Turn(); if (Board::LegalResult(result)) { if (winner == Piece::BOTH) winner = Piece::NONE; else { if (winner == Piece::RED) winner = Piece::BLUE; else winner = Piece::RED; } } switch (winner) { case Piece::RED: fprintf(stdout, "%s RED %d\n", Game::theGame->red->name.c_str(),Game::theGame->TurnCount()); Game::theGame->logMessage("%s RED %d\n", Game::theGame->red->name.c_str(),Game::theGame->TurnCount()); break; case Piece::BLUE: fprintf(stdout, "%s BLUE %d\n", Game::theGame->blue->name.c_str(),Game::theGame->TurnCount()); Game::theGame->logMessage("%s BLUE %d\n", Game::theGame->blue->name.c_str(),Game::theGame->TurnCount()); break; case Piece::BOTH: fprintf(stdout, "DRAW %d\n",Game::theGame->TurnCount()); Game::theGame->logMessage("DRAW %d\n",Game::theGame->TurnCount()); break; case Piece::NONE: fprintf(stdout, "NONE %d\n",Game::theGame->TurnCount()); Game::theGame->logMessage("NONE %d\n",Game::theGame->TurnCount()); break; } } void DestroyGame() { delete Game::theGame; Game::theGame = NULL; }