#!/usr/bin/python -u #NOTE: The -u option is required for unbuffered stdin/stdout. # If stdin/stdout are buffered, the manager program will not recieve any messages and assume that the agent has timed out. ''' asmodeus.py - A sample Stratego AI for the UCC Programming Competition 2012 Written in python, the slithery language author Sam Moore (matches) [SZM] website http://matches.ucc.asn.au/stratego email progcomp@ucc.asn.au or matches@ucc.asn.au git git.ucc.asn.au/progcomp2012.git ''' from basic_python import * from path import * class Asmodeus(BasicAI): " A slightly more advanced python based AI who calculates the optimum score for each move " def __init__(self): #sys.stderr.write("Asmodeus initialised...\n") BasicAI.__init__(self) self.riskScores = {'1' : 0.01 , '2' : 0.05 , '3' : 0.15 , '4' : 0.2, '5' : 0.2, '6' : 0.25, '7' : 0.25, '8' : 0.01 , '9' : 0.4, 's' : 0.01} self.bombScores = {'1' : 0.0 , '2' : 0.0 , '3' : 0.05 , '4' : 0.1, '5' : 0.3, '6' : 0.4, '7' : 0.5, '8' : 1 , '9' : 0.6, 's' : 0.1} self.flagScores = {'1' : 1.0 , '2' : 1.0 , '3' : 1.0 , '4' : 1.0, '5' : 1.0, '6' : 1.0, '7' : 1, '8' : 1.0 , '9' : 1.0, 's' : 1.0} self.suicideScores = {'1' : 0.0 , '2' : 0.0 , '3' : 0.0, '4' : 0.0, '5' : 0.0, '6' : 0.05, '7' : 0.1, '8' : 0.0 , '9' : 0.0, 's' : 0.0} self.killScores = {'1' : 1.0 , '2' : 0.9 , '3' : 0.8 , '4' : 0.5, '5' : 0.5, '6' : 0.5, '7' : 0.4, '8' : 0.9 , '9' : 0.6, 's' : 0.9} def MakeMove(self): #sys.stderr.write("Asmodeus MakingMove...\n") "Over-rides the default BasicAI.MakeMove function" moveList = [] for unit in self.units: if unit.mobile() == False: continue for enemy in self.enemyUnits: if enemy == unit: continue path = PathFinder().pathFind((unit.x, unit.y), (enemy.x, enemy.y), self.board) #sys.stderr.write("Computed path: " + str(path) + "\n") if path == False or len(path) <= 0: continue score = self.CalculateScore(unit, enemy) score = float(score / float(len(path) + 1)) moveList.append([unit, path, enemy, score]) if len(moveList) <= 0: #sys.stderr.write("NO Moves!\n") return BasicAI.MakeMove(self) moveList.sort(key = lambda e : e[len(e)-1], reverse=True) #sys.stderr.write("Chosen move is: " + str(moveList[0][0].x) + " " + str(moveList[0][0].y) + " " + moveList[0][1][0] + " (targeting enemy with rank " + moveList[0][2].rank + " at position " + str(moveList[0][2].x) + " " + str(moveList[0][2].y) + " (my rank " + moveList[0][0].rank+")\n") print str(moveList[0][0].x) + " " + str(moveList[0][0].y) + " " + moveList[0][1][0] return True def CalculateScore(self, attacker, defender): if defender.rank == '?': return self.riskScores[attacker.rank] elif defender.rank == 'B': return self.bombScores[attacker.rank] elif defender.rank == 'F': return self.flagScores[attacker.rank] elif defender.valuedRank() < attacker.valuedRank() or defender.rank == '1' and attacker.rank == 's': return self.killScores[defender.rank] else: return self.suicideScores[attacker.rank] if __name__ == "__main__": asmodeus = Asmodeus() if asmodeus.Setup(): while asmodeus.MoveCycle(): pass