1. 02 Apr, 2013 1 commit
  2. 23 Mar, 2013 1 commit
  3. 19 Mar, 2013 1 commit
    • Sam Moore's avatar
      Add screen blackout to qchess · c0c346f9
      Sam Moore authored
      Just because it bugged [BOB] that the screen never went to sleep when using qchess_login.sh
      Aren't I nice?
      c0c346f9
  4. 14 Mar, 2013 1 commit
    • Sam Moore's avatar
      Actually commit stuff from ages ago · 5287b4f8
      Sam Moore authored
      - Use regex in ExternalAgent to cope with Fortran agents
      - Add "Q" to graphics (although somehow that did get committed?)
      - Did something in src/board.py... no idea what
      5287b4f8
  5. 29 Jan, 2013 1 commit
    • Sam Moore's avatar
      Progress? · 877034f0
      Sam Moore authored
      - Fixed .dll files that were the wrong ones for cx_freeze win32
      - Created "internal" agents, and made AgentBishop one of them
      - Implemented terrible wrapper class that runs an internal agent in a seperate python process
        - This is for when timeouts are used
        - select == better than threads
        - TimeoutPlayer appears to not work properly anyway
      - Tested win32 version (script and frozen binary)
        - ExternalAgent seems to break
        - TimeoutPlayer seems to break (even more than normal)
        - Pretty much everything breaks actually
          - More things seem to break with the frozen binary than with the script
          - Amazingly the pygame interface doesn't break, just the fancy threading/subprocess/socket/file related stuff
        - Somehow, the InternalAgents, ie: AgentBishop were working
        - So windows users can play the python sample agents, but otherwise the program is pretty useless
      
      - Implemented the --log and --file arguments
        - Get an error if the game hasn't actually finished when using --file, should probably fix
          - It might be cool to let people use --file for a set number of moves, and then continue play from that position
            - Would need more work...
      
      - When graphics are disabled, the game still works
        - But I need to test it on a server that doesn't have pygame at all
      
      TODO: Finish the qchess program and actually work on setting up the competition.
      877034f0
  6. 28 Jan, 2013 1 commit
    • Sam Moore's avatar
      Self inflicted wounds using cx_freeze · 444244d5
      Sam Moore authored
      The pain is freezing me.
      
      I've been trying to freeze the qchess.py script into a win32 binary, so that windows people don't need to install python.
      Except I've realised that they will probably install python to enter anyway, since it is the easiest language.
      HER DURP.
      
      I mostly got cx_freeze to work.
      
      Fun tip: Unicode strings cause segmentation faults
      
      So wrote hacky script to save unicode characters to png files, then use png files in frozen versions.
      
      cx_freeze in linux worked amazingly well.
      
      For windows... I installed python and cx_freeze in wine... this was probably a mistake,
      because all the dll files were missing. But I found all the dll files, so that's fixed.
      
      qchess.exe works in wine, but can't load python agent programs... because windows doesn't understand #!
      Well, fuck. Also annoying bug with Tk open file dialog mouse which I cannot be bothered chasing.
      
      Tried hacky batch file, but it doesn't work in wine. Will try in Windows 7 soon.
      
      PS:
      Also changed directory structure somewhat.
      
      Ironically, using cx_freeze doesn't result in freezing programs!
      444244d5
  7. 24 Jan, 2013 1 commit
    • Sam Moore's avatar
      Lots of stuff happened · 707e794d
      Sam Moore authored
      1. Argument parsing. We have it
      
      2. GUI. We have it
      
      3. Networking. We have it.
      
      4. Timeouts. We have those. Sort of. Not for Windows.
      
      5. Help page. We have that too.
      	I think you'll find it quite... helpful
      
      We still don't have log files. Most of previous TODOs still apply.
      707e794d
  8. 23 Jan, 2013 1 commit
    • Sam Moore's avatar
      Initial Commit · 65d9bb84
      Sam Moore authored
      Now is probably a good time to start using git
      
      1. Implemented quantum chess as described here:
              http://research.cs.queensu.ca/Parallel/QuantumChess/QuantumChess.html
      	- Except I have "white on the right"
      
      2. Wrote sample agent "agent_bishop.py" which is already better at the game than I am
      
      3. Sort of got sidetracked trying to split my original quantum chess python file into multiple files.
              - Difficulties because there are circular dependencies with the graphics / game stuff
              - eg: HumanPlayer needs to know about GraphicsThread to get its move
                      and GraphicsThread needs to know about HumanPlayer to draw stuff and give it a move
      
      4. Ended up writing a bash script to combine multiple python files into single qchess.py file.
              - It was easier than working out how __init__.py and __main__.py work / do not work
              - "from . import *" doesn't work and apparently is "bad practice" or something
              - Bash scripts are the best practice
              - It will probably backfire horribly. Hence, git
      
      TODO:
              - Either borrow sigma from [DJA] again, or setup a new progcomp server at UCC
      	- Make website for results / information
      		- Depending upon how adventurous I feel it might be django
      		- Or a .html file created by a bash script
      	- Make judging / scoring system
      		- Need to implement move timeouts for AI players (remember to use select this time)
      	- Organise some sort of event for people to come to
      	- Should probably talk to #committee at some point
      	- Get people interested? Bribe them? Threaten them with account locking if they don't enter?
      		- If I get 4 entrants it will be a doubling in entries since 2010!
      65d9bb84