1. 19 Jun, 2013 1 commit
  2. 19 May, 2013 4 commits
  3. 17 May, 2013 1 commit
  4. 16 May, 2013 2 commits
  5. 20 Apr, 2013 5 commits
  6. 12 Apr, 2013 1 commit
  7. 05 Apr, 2013 2 commits
  8. 02 Apr, 2013 1 commit
  9. 29 Mar, 2013 3 commits
  10. 28 Mar, 2013 2 commits
  11. 27 Mar, 2013 3 commits
  12. 23 Mar, 2013 1 commit
  13. 22 Mar, 2013 1 commit
    • Sam Moore's avatar
      Improving C++ API · 7518ec8d
      Sam Moore authored
      Changed the Piece and Board classes slightly so that I can make an efficient C++ agent.
      I plan to make SilverFish as good as I possibly can.
      Rather than writing 6 different mediocre sample agents like I did last year, I will just focus on this one.
      Technically I can't enter my own competition, so SilverFish is still just a sample agent.
      Anyway it still just defaults to random moves at the moment.
  14. 21 Mar, 2013 1 commit
    • Sam Moore's avatar
      Fixed bug with probabilities · 8571bc0c
      Sam Moore authored
      Pretty terrible, introduced weeks ago when trying to improve efficiency.
      Also fixed bug with --reveal switch.
      Agent Bishop should play better as a result of this (the former not the latter).
  15. 19 Mar, 2013 1 commit
    • Sam Moore's avatar
      Add screen blackout to qchess · c0c346f9
      Sam Moore authored
      Just because it bugged [BOB] that the screen never went to sleep when using qchess_login.sh
      Aren't I nice?
  16. 14 Mar, 2013 1 commit
    • Sam Moore's avatar
      Actually commit stuff from ages ago · 5287b4f8
      Sam Moore authored
      - Use regex in ExternalAgent to cope with Fortran agents
      - Add "Q" to graphics (although somehow that did get committed?)
      - Did something in src/board.py... no idea what
  17. 10 Mar, 2013 1 commit
  18. 05 Mar, 2013 1 commit
    • Sam Moore's avatar
      Added Fortran sample Agent · 17d3a7ed
      Sam Moore authored
      It occasionally gets confused and breaks. Fixing is an excercise for any fools that decide to use FORTRAN.
  19. 28 Feb, 2013 3 commits
  20. 25 Feb, 2013 1 commit
    • Sam Moore's avatar
      Added C++ agent · 559edeec
      Sam Moore authored
      As a result, found an issue where qchess was printing "-1" as the index whenever a King was selected.
      I don't know why that didn't break the python agent, but it definitely breaks the C++ agent, so I fixed it.
  21. 19 Feb, 2013 1 commit
  22. 18 Feb, 2013 1 commit
  23. 12 Feb, 2013 1 commit
    • Sam Moore's avatar
      Getting ready to run rounds · a6d91c8b
      Sam Moore authored
      Got sidetracked writing "swarm" to parallelise rounds.
      It's not ready yet, but I wrote run.sh to run a round.
      Which should work even if I never finish swarm.
      It'll just be ridiculously slow.
      Changed structure of agents directory (same as last year).
      Minor changes to qchess. Added yet another wrapper class for replaying logs.
      FileReplayer replaces the standard python file; if a game is still in progress you can use that.
      I noticed the Http log replay was breaking a while ago, but I haven't investigated.
      TODO: - Finish swarm
            - Generate pretty html pages from results
              (but hopefully make the script nicer than last years)
            - Handle errors/illegal moves properly. Enforce the timeouts.
            - Include draws/stalemate
            - events? prizes? profit?
            - BUG FIXING
            - Read TODO lists more often, because I usually just write them and then never read them
  24. 31 Jan, 2013 1 commit
    • Sam Moore's avatar
      Messing with log files · 3decbfd6
      Sam Moore authored
      - Fixed storing of whether pieces were revealed or not in log files
        - Just prepend '?' to the hidden types, removed the Piece.types_revealed list
      - Implemented Agent resetting of board state from strings
        - ReplayPlayer will call the Agent.reset_board() function
        - run_agent() looks for lines between "BOARD" and "END BOARD"
        - This API will not be compulsory for entered agents
          - All games will start with the initial board state, it is not required
      - Fixed other stuff with log files
        - Needed to work out whose turn it is when the game continues from a log
        - HttpLog -> ShortLog (since it just writes to a file)
        - To get a log from http, use --file=http://address
          - This works for either ShortLog or LogFile written logs
      	- But if the game hasn't ended there is a bug with the LogFile logs
        - Can now have multiple logs at the same time
      - Hopefully nothing is borked