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  1. Jul 05, 2013
  2. Jun 24, 2013
  3. Jun 21, 2013
  4. Jun 20, 2013
  5. Jun 19, 2013
  6. May 19, 2013
  7. May 17, 2013
  8. May 16, 2013
  9. Apr 20, 2013
  10. Apr 12, 2013
  11. Apr 05, 2013
  12. Apr 02, 2013
  13. Mar 29, 2013
  14. Mar 28, 2013
  15. Mar 27, 2013
  16. Mar 23, 2013
  17. Mar 22, 2013
    • Sam Moore's avatar
      Improving C++ API · 7518ec8d
      Sam Moore authored
      Changed the Piece and Board classes slightly so that I can make an efficient C++ agent.
      
      I plan to make SilverFish as good as I possibly can.
      Rather than writing 6 different mediocre sample agents like I did last year, I will just focus on this one.
      
      Technically I can't enter my own competition, so SilverFish is still just a sample agent.
      
      Anyway it still just defaults to random moves at the moment.
      7518ec8d
  18. Mar 21, 2013
    • Sam Moore's avatar
      Fixed bug with probabilities · 8571bc0c
      Sam Moore authored
      Pretty terrible, introduced weeks ago when trying to improve efficiency.
      Also fixed bug with --reveal switch.
      
      Agent Bishop should play better as a result of this (the former not the latter).
      8571bc0c
  19. Mar 19, 2013
  20. Mar 14, 2013
    • Sam Moore's avatar
      Actually commit stuff from ages ago · 5287b4f8
      Sam Moore authored
      - Use regex in ExternalAgent to cope with Fortran agents
      - Add "Q" to graphics (although somehow that did get committed?)
      - Did something in src/board.py... no idea what
      5287b4f8
  21. Mar 10, 2013