diff --git a/src/config-parser.cpp b/src/config-parser.cpp index e6266e06911a94b4928f19c9080ffbf6ee373345..a33739314c49d6f804411d3569a42a6968be0b99 100644 --- a/src/config-parser.cpp +++ b/src/config-parser.cpp @@ -15,7 +15,7 @@ std::string ConfigParser::get( std::string key ) std::string ConfigParser::toString() const { std::string str = "Config File: "+this->_path+"\n"; - for( const auto [key, value] : this->_config ) + for( const auto& [key, value] : this->_config ) { str += "["+key+"] "+value+"\n"; } return str; } diff --git a/src/game-engine.cpp b/src/game-engine.cpp index 9395230cf0994e803e909ed6e8db3857354c0129..678c13d2f13cdbf7b4fa97cb140a25db082ebf18 100644 --- a/src/game-engine.cpp +++ b/src/game-engine.cpp @@ -32,8 +32,8 @@ void GameEngine::run() { this->isRunning = true; this->_frame = 0; - std::chrono::system_clock::time_point now = std::chrono::system_clock::now(); - std::time_t _frametime = std::chrono::system_clock::to_time_t(now); + // std::chrono::system_clock::time_point now = std::chrono::system_clock::now(); + // std::time_t _frametime = std::chrono::system_clock::to_time_t(now); while( this->isRunning ) { this->update(); } } diff --git a/src/main.cpp b/src/main.cpp index 758b2921d0b039c916c972f812f717e03fc197b9..7cc2341c2f6df87503561044a898c1a5a19f2168 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -3,15 +3,13 @@ #ifndef __TEST_RUNNER__ int main( int argc, char* argv[] ) { - const uint16_t SCREEN_HEIGHT = 600; - const uint16_t SCREEN_WIDTH = 800; + // const uint16_t SCREEN_HEIGHT = 600; + // const uint16_t SCREEN_WIDTH = 800; - GameState state = Uninitialised; + // GameState state = Uninitialised; // Initialise Logger& logger = Logger::instance(); - int tickCount = 0; - int _frame = 0; // SaveManager saveManager; // state = Initialise; diff --git a/src/save-manager.cpp b/src/save-manager.cpp index 19baa07b1cf404f20bf8498522b8da0dbdfaa714..9d7cab1d264cc87e40480df7ba957e94f0cb617d 100644 --- a/src/save-manager.cpp +++ b/src/save-manager.cpp @@ -46,10 +46,10 @@ void SaveManager::findSaves() return; } - for( const auto& entry : std::filesystem::directory_iterator( SAVE_LOCATION ) ) - { - // saves.push_back( SaveItem(entry.path().filename() ) ); - } + // for( const auto& entry : std::filesystem::directory_iterator( SAVE_LOCATION ) ) + // { + // saves.push_back( SaveItem(entry.path().filename() ) ); + // } this->saves = saves; }