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// Called when the canvas is created to get the ball rolling. (ho ho ho)
//
functionstart(){
// Browser is all like "WTF is WebGL"
if (!window.WebGLRenderingContext)
{
alert("To view the UCC Logo in its full glory, use a browser that supports WebGL.\n\nYou have been redirected to http://www.mozilla.org/en-US/firefox/new/");
// Only continue if WebGL is available and working
if (gl){
// Browser is all like "fglrx segfaulted"
if (!gl)
{
alert("Alas! Your browser supports WebGL but couldn't initialise it.\n(This probably means you are using shitty fglrx drivers).\n\nYou have been redirected to http://get.webgl.org/troubleshooting");