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Commit a59c6f15 authored by Daniel Axtens's avatar Daniel Axtens
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unbroke botched cap on max agents

parent a7d23732
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......@@ -2,14 +2,14 @@
from rpsconst import *
# Enable for verbose output.
VERBOSE = True
# Enable for verbose output. (or use -v)
VERBOSE = False
# Enable for even more verbose output.
DEBUG = False
# How many iterations to run before quitting.
MAX_ITERATIONS = 15
MAX_ITERATIONS = 1000
# How many of each agent to create initially.
STARTING_POPULATION = 10
......@@ -29,7 +29,11 @@ DIE_HEALTH = 0
# The age at which to kill any agent.
MAX_AGE = 100
# Game dynamics - these are not final:
# Cap the number of agents:
MAX_TOTAL_AGENTS = 255
# Game dynamics:
# WINNER TRUTH ATTPoints, DEFPoints
pointsTable [Attacker] [False] = (3, -3)
pointsTable [Attacker] [True] = (2, -2)
......
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