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Commit add28d0a authored by Sam Moore's avatar Sam Moore
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[PATCH] Handle case where an AI sends an invalid message and then crashes

If an AI sent a bad move and then crashed, a SIGPIPE would be reported
rather than the AI's bad move.

NOTE: There is an issue with Program::Running, because the segfaulted AI
still returns 'true', which leads to confusion in handling SIGPIPE.

Should probably handle segfaulting AIs better.
Then again, people should probably not make segfaulting AIs.

[SZM]
parent de2ad1b1
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