Now is probably a good time to start using git 1. Implemented quantum chess as described here: http://research.cs.queensu.ca/Parallel/QuantumChess/QuantumChess.html - Except I have "white on the right" 2. Wrote sample agent "agent_bishop.py" which is already better at the game than I am 3. Sort of got sidetracked trying to split my original quantum chess python file into multiple files. - Difficulties because there are circular dependencies with the graphics / game stuff - eg: HumanPlayer needs to know about GraphicsThread to get its move and GraphicsThread needs to know about HumanPlayer to draw stuff and give it a move 4. Ended up writing a bash script to combine multiple python files into single qchess.py file. - It was easier than working out how __init__.py and __main__.py work / do not work - "from . import *" doesn't work and apparently is "bad practice" or something - Bash scripts are the best practice - It will probably backfire horribly. Hence, git TODO: - Either borrow sigma from [DJA] again, or setup a new progcomp server at UCC - Make website for results / information - Depending upon how adventurous I feel it might be django - Or a .html file created by a bash script - Make judging / scoring system - Need to implement move timeouts for AI players (remember to use select this time) - Organise some sort of event for people to come to - Should probably talk to #committee at some point - Get people interested? Bribe them? Threaten them with account locking if they don't enter? - If I get 4 entrants it will be a doubling in entries since 2010!
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