- Jun 20, 2013
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judge authored
Apparently I'm arrogant :(
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- Jun 19, 2013
- May 19, 2013
- May 17, 2013
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Sam Moore authored
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- May 16, 2013
- Apr 20, 2013
- Apr 12, 2013
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Sam Moore authored
The code is getting really ugly, but it works
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- Apr 05, 2013
- Apr 02, 2013
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Sam Moore authored
Because the SDL_ENABLE_SCREENSAVER flag wasn't working
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- Mar 29, 2013
- Mar 28, 2013
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git://git.ucc.asn.au/progcomp2013Sam Moore authored
I have no idea why this merge is necessary, Presumably I did something.
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Sam Moore authored
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- Mar 27, 2013
- Mar 23, 2013
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Sam Moore authored
Probably doesn't work
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- Mar 22, 2013
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Sam Moore authored
Changed the Piece and Board classes slightly so that I can make an efficient C++ agent. I plan to make SilverFish as good as I possibly can. Rather than writing 6 different mediocre sample agents like I did last year, I will just focus on this one. Technically I can't enter my own competition, so SilverFish is still just a sample agent. Anyway it still just defaults to random moves at the moment.
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- Mar 21, 2013
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Sam Moore authored
Pretty terrible, introduced weeks ago when trying to improve efficiency. Also fixed bug with --reveal switch. Agent Bishop should play better as a result of this (the former not the latter).
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- Mar 19, 2013
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Sam Moore authored
Just because it bugged [BOB] that the screen never went to sleep when using qchess_login.sh Aren't I nice?
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- Mar 14, 2013
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Sam Moore authored
- Use regex in ExternalAgent to cope with Fortran agents - Add "Q" to graphics (although somehow that did get committed?) - Did something in src/board.py... no idea what
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- Mar 10, 2013
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Sam Moore authored
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- Mar 05, 2013
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Sam Moore authored
It occasionally gets confused and breaks. Fixing is an excercise for any fools that decide to use FORTRAN.
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- Feb 28, 2013
- Feb 25, 2013
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Sam Moore authored
As a result, found an issue where qchess was printing "-1" as the index whenever a King was selected. I don't know why that didn't break the python agent, but it definitely breaks the C++ agent, so I fixed it.
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- Feb 19, 2013
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Sam Moore authored
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- Feb 18, 2013
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Sam Moore authored
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