- 05 Jul, 2013 1 commit
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judge authored
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- 24 Jun, 2013 2 commits
- 21 Jun, 2013 1 commit
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judge authored
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- 20 Jun, 2013 3 commits
- 19 Jun, 2013 2 commits
- 19 May, 2013 4 commits
- 17 May, 2013 1 commit
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Sam Moore authored
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- 16 May, 2013 2 commits
- 20 Apr, 2013 5 commits
- 12 Apr, 2013 1 commit
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Sam Moore authored
The code is getting really ugly, but it works
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- 05 Apr, 2013 2 commits
- 02 Apr, 2013 1 commit
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Sam Moore authored
Because the SDL_ENABLE_SCREENSAVER flag wasn't working
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- 29 Mar, 2013 3 commits
- 28 Mar, 2013 2 commits
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git://git.ucc.asn.au/progcomp2013Sam Moore authored
I have no idea why this merge is necessary, Presumably I did something.
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Sam Moore authored
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- 27 Mar, 2013 3 commits
- 23 Mar, 2013 1 commit
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Sam Moore authored
Probably doesn't work
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- 22 Mar, 2013 1 commit
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Sam Moore authored
Changed the Piece and Board classes slightly so that I can make an efficient C++ agent. I plan to make SilverFish as good as I possibly can. Rather than writing 6 different mediocre sample agents like I did last year, I will just focus on this one. Technically I can't enter my own competition, so SilverFish is still just a sample agent. Anyway it still just defaults to random moves at the moment.
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- 21 Mar, 2013 1 commit
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Sam Moore authored
Pretty terrible, introduced weeks ago when trying to improve efficiency. Also fixed bug with --reveal switch. Agent Bishop should play better as a result of this (the former not the latter).
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- 19 Mar, 2013 1 commit
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Sam Moore authored
Just because it bugged [BOB] that the screen never went to sleep when using qchess_login.sh Aren't I nice?
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- 14 Mar, 2013 1 commit
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Sam Moore authored
- Use regex in ExternalAgent to cope with Fortran agents - Add "Q" to graphics (although somehow that did get committed?) - Did something in src/board.py... no idea what
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- 10 Mar, 2013 1 commit
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Sam Moore authored
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- 05 Mar, 2013 1 commit
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Sam Moore authored
It occasionally gets confused and breaks. Fixing is an excercise for any fools that decide to use FORTRAN.
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